cl_anglespeedkey
|
|
cl_animationinfo
| Hud element to examine. |
cl_autobuy
| The order in which autobuy will attempt to purchase items |
cl_autohelp
| Auto-help |
cl_backspeed
|
|
cl_bob
|
|
cl_bobcycle
|
|
cl_bobup
|
|
cl_buy_favorite
| Purchase a favorite weapon/equipment loadout |
cl_buy_favorite_nowarn
| Skips the error prompt when saving an invalid buy favorite |
cl_buy_favorite_quiet
| Skips the prompt when saving a buy favorite in the buy menu |
cl_buy_favorite_reset
| Reset favorite loadouts to the default |
cl_buy_favorite_set
| Saves the current loadout as a favorite |
cl_class
| Default class when joining a game |
cl_clock_correction
| Enable/disable clock correction on the client. |
cl_clock_correction_adjustment _max_amount | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment _max_offset | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment _min_offset | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_serv er_tick | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo
| Show debugging info about the clock drift. |
cl_clockdrift_max_ms
| Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup
| For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
cl_crosshairalpha
|
|
cl_detail_avoid_force
| force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius
| radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed
| how fast to recover position after avoiding players |
cl_detail_max_sway
| Amplitude of the detail prop sway |
cl_detaildist
|
|
cl_detailfade
|
|
cl_downloadfilter
| Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawleaf
|
|
cl_drawmaterial
| Draw a particular material over the frame |
cl_drawmonitors
|
|
cl_drawshadowtexture
|
|
cl_dynamiccrosshair
|
|
cl_ejectbrass
|
|
cl_ent_absbox
| Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox
| Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox
| Displays the client's render box for the entity under the crosshair. |
cl_entityreport
| For debugging, draw entity states to console |
cl_extrapolate
| Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount
| Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket
| For debugging. Force the engine to flush an entity packet. |
cl_forcepreload
| Whether we should force preloading. |
cl_forwardspeed
|
|
cl_fullupdate
| Forces the server to send a full update packet |
cl_idealpitchscale
|
|
cl_ignorepackets
| Force client to ignore packets (for debugging). |
cl_interp
| Interpolate object positions starting this many seconds in past |
cl_interp_all
| Disable interpolation list optimizations. |
cl_interp_npcs
| Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interpolate
| Interpolate entities on the client. |
cl_lagcomp_errorcheck
| Player index of other player to check for position errors. |
cl_lagcompensation
| Perform server side lag compensation of weapon firing events. |
cl_left_hand_ik
| Attach player's left hand to rifle with IK. |
cl_leveloverview
|
|
cl_leveloverviewmarker
|
|
cl_localnetworkbackdoor
| Enable network optimizations for single player games. |
cl_locationalpha
|
|
cl_logofile
| Spraypoint logo decal. |
cl_maxrenderable_dist
| Max distance from the camera at which things will be rendered |
cl_min_ct
| Controls which CT model is used when cl_minmodels is set. |
cl_min_t
| Controls which Terrorist model is used when cl_minmodels is set. |
cl_minmodels
| Uses one player model for each team. |
cl_mouseenable
|
|
cl_mouselook
| Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_observercrosshair
|
|
cl_overdraw_test
|
|
cl_panelanimation
| Shows panel animation variables |
cl_particleeffect_aabb_buffer
| Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_pclass
| Dump entity by prediction classname. |
cl_pdump
| Dump info about this entity to screen. |
cl_phys_props_enable
| Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max
| Maximum clientside physic props |
cl_phys_timescale
| Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown
|
|
cl_pitchspeed
|
|
cl_pitchup
|
|
cl_precacheinfo
| Show precache info (client). |
cl_pred_optimize
| Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_predict
| Perform client side prediction. |
cl_predictionlist
| Show which entities are predicting |
cl_predictweapons
| Perform client side prediction of weapon effects. |
cl_radaralpha
|
|
cl_radartype
|
|
cl_ragdoll_collide
|
|
cl_ragdoll_physics_enable
| Enable/disable ragdoll physics. |
cl_rebuy
| The order in which rebuy will attempt to repurchase items |
cl_removedecals
| Remove the decals from the entity under the crosshair. |
cl_resend
| Delay in seconds before the client will resend the 'connect' attempt |
cl_righthand
| Use right-handed view models. |
cl_scalecrosshair
|
|
cl_SetupAllBones
|
|
cl_show_splashes
|
|
cl_showanimstate
| Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log
| 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_ShowBoneSetupEnts
| Show which entities are having their bones setup each frame. |
cl_showents
| Dump entity list to console. |
cl_showerror
| Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents
| Print event firing info in the console |
cl_showfps
| Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showpausedimage
| Show the 'Paused' image when game is paused. |
cl_showpluginmessages
| Allow plugins to display messages to you |
cl_showpos
| Draw current position at top of screen |
cl_ShowSunVectors
|
|
cl_sidespeed
|
|
cl_slist
| Number of seconds to wait for server ping responses when checking for server on your lan |
cl_smooth
| Smooth view/eye origin after prediction errors |
cl_smoothtime
| Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush
| Flushes the sounds.txt system (client only) |
cl_soundfile
| Jingle sound file. |
cl_soundscape_flush
| Flushes the client side soundscapes |
cl_soundscape_printdebuginfo
| print soundscapes |
cl_spec_mode
| spectator mode |
cl_sun_decay_rate
|
|
cl_team
| Default team when joining a game |
cl_timeout
| After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_upspeed
|
|
cl_view
| Set the view entity index. |
cl_winddir
| Weather effects wind direction angle |
cl_windspeed
| Weather effects wind speed scalar |
cl_wpn_sway_interp
|
|
cl_wpn_sway_scale
|
|
cl_yawspeed
|
|
clear
| Clear all console output. |
clear_debug_overlays
| clears debug overlays |
clientport
| Host game client port |
closecaption
| Enable close captioning. |
cmd
| Forward command to server. |