Server Side Commands | Description |
hostname | The name of the server. |
sv_password | Set server password. Leave blank to disable. |
mp_friendlyfire <0/1> | Turn on/off friendlyfire. Default: off |
mp_footsteps <0/1> | Turn on/off footsteps. Default: on |
mp_autoteambalance <0/1> | Force clients to auto-join the opposite team if they are not balanced. Default: on |
mp_autokick <0/1> | Kick idle/team-killing players. Default: off |
mp_flashlight <0/1> | Turn on/off the ability for clients to use flashlight. Default: off |
mp_tkpunish <0/1> | Punish TK'ers on next round? Default: on |
mp_forcecamera <0/1> | Force dead players to first person mode, effectively disabling freelook. Default: off |
sv_alltalk <0/1> | Players can hear all other players, no team restrictions. Default: off |
sv_pausable <0/1> | Can the server be paused Default: 0 |
sv_consistency <0/1> | Force cleints to pass consistency check for critical files before joining server? Default: 0 |
sv_cheats <0/1> | Allow cheats on server. Default: 0 |
sv_gravity <0/1> | World Gravity Default: 800 |
sv_maxvelocity | Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 |
sv_unlag <0/1> | Enables player lag compensation. Default: 1 |
sv_voicecodec | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles |
sv_allowupload <0/1> | Allow clients to upload their custom decals to the server. Default: 1 |
sv_allowdownload <0/1> | Allow clients to downnload files. Default: 1 |
sv_maxspeed | Maximum speed a player can move. Default: 320 |
mp_limitteams <0-20> | Max # of players 1 team can have over another. Default: 2 |
mp_hostagepenalty <##> | How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 |
sv_voiceenable <0/1> | Allow clients to use mic. Default: 1 |
mp_allowspectators <0/1> | Allow spectators on the server. Default: 1 |
mp_chattime <0-120> | amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 |
sv_timeout <##> | After this many seconds without a message from a client, the client is dropped. Default: 65 |
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