TripleClicks

Friday, December 23, 2011

Counter-Strike Console Commands



cl_anglespeedkey

cl_animationinfo
Hud element to examine.
cl_autobuy
The order in which autobuy will attempt to purchase items
cl_autohelp
Auto-help
cl_backspeed

cl_bob

cl_bobcycle

cl_bobup

cl_buy_favorite
Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn
Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet
Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset
Reset favorite loadouts to the default
cl_buy_favorite_set
Saves the current loadout as a favorite
cl_class
Default class when joining a game
cl_clock_correction
Enable/disable clock correction on the client.
cl_clock_correction_adjustment
_max_amount
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment
_max_offset
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment
_min_offset
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_serv
er_tick
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo
Show debugging info about the clock drift.
cl_clockdrift_max_ms
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup
For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_crosshairalpha

cl_detail_avoid_force
force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius
radius around detail sprite to avoid players
cl_detail_avoid_recover_speed
how fast to recover position after avoiding players
cl_detail_max_sway
Amplitude of the detail prop sway
cl_detaildist

cl_detailfade

cl_downloadfilter
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawleaf

cl_drawmaterial
Draw a particular material over the frame
cl_drawmonitors

cl_drawshadowtexture

cl_dynamiccrosshair

cl_ejectbrass

cl_ent_absbox
Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox
Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox
Displays the client's render box for the entity under the crosshair.
cl_entityreport
For debugging, draw entity states to console
cl_extrapolate
Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount
Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket
For debugging. Force the engine to flush an entity packet.
cl_forcepreload
Whether we should force preloading.
cl_forwardspeed

cl_fullupdate
Forces the server to send a full update packet
cl_idealpitchscale

cl_ignorepackets
Force client to ignore packets (for debugging).
cl_interp
Interpolate object positions starting this many seconds in past
cl_interp_all
Disable interpolation list optimizations.
cl_interp_npcs
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate
Interpolate entities on the client.
cl_lagcomp_errorcheck
Player index of other player to check for position errors.
cl_lagcompensation
Perform server side lag compensation of weapon firing events.
cl_left_hand_ik
Attach player's left hand to rifle with IK.
cl_leveloverview

cl_leveloverviewmarker

cl_localnetworkbackdoor
Enable network optimizations for single player games.
cl_locationalpha

cl_logofile
Spraypoint logo decal.
cl_maxrenderable_dist
Max distance from the camera at which things will be rendered
cl_min_ct
Controls which CT model is used when cl_minmodels is set.
cl_min_t
Controls which Terrorist model is used when cl_minmodels is set.
cl_minmodels
Uses one player model for each team.
cl_mouseenable

cl_mouselook
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair

cl_overdraw_test

cl_panelanimation
Shows panel animation variables
cl_particleeffect_aabb_buffer
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass
Dump entity by prediction classname.
cl_pdump
Dump info about this entity to screen.
cl_phys_props_enable
Disable clientside physics props (must be set before loading a level).
cl_phys_props_max
Maximum clientside physic props
cl_phys_timescale
Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown

cl_pitchspeed

cl_pitchup

cl_precacheinfo
Show precache info (client).
cl_pred_optimize
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict
Perform client side prediction.
cl_predictionlist
Show which entities are predicting
cl_predictweapons
Perform client side prediction of weapon effects.
cl_radaralpha

cl_radartype

cl_ragdoll_collide

cl_ragdoll_physics_enable
Enable/disable ragdoll physics.
cl_rebuy
The order in which rebuy will attempt to repurchase items
cl_removedecals
Remove the decals from the entity under the crosshair.
cl_resend
Delay in seconds before the client will resend the 'connect' attempt
cl_righthand
Use right-handed view models.
cl_scalecrosshair

cl_SetupAllBones

cl_show_splashes

cl_showanimstate
Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log
1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_ShowBoneSetupEnts
Show which entities are having their bones setup each frame.
cl_showents
Dump entity list to console.
cl_showerror
Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents
Print event firing info in the console
cl_showfps
Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage
Show the 'Paused' image when game is paused.
cl_showpluginmessages
Allow plugins to display messages to you
cl_showpos
Draw current position at top of screen
cl_ShowSunVectors

cl_sidespeed

cl_slist
Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth
Smooth view/eye origin after prediction errors
cl_smoothtime
Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush
Flushes the sounds.txt system (client only)
cl_soundfile
Jingle sound file.
cl_soundscape_flush
Flushes the client side soundscapes
cl_soundscape_printdebuginfo
print soundscapes
cl_spec_mode
spectator mode
cl_sun_decay_rate

cl_team
Default team when joining a game
cl_timeout
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_upspeed

cl_view
Set the view entity index.
cl_winddir
Weather effects wind direction angle
cl_windspeed
Weather effects wind speed scalar
cl_wpn_sway_interp

cl_wpn_sway_scale

cl_yawspeed

clear
Clear all console output.
clear_debug_overlays
clears debug overlays
clientport
Host game client port
closecaption
Enable close captioning.
cmd
Forward command to server.

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