cl_anglespeedkey | |
cl_animationinfo | Hud element to examine. |
cl_autobuy | The order in which autobuy will attempt to purchase items |
cl_autohelp | Auto-help |
cl_backspeed | |
cl_bob | |
cl_bobcycle | |
cl_bobup | |
cl_buy_favorite | Purchase a favorite weapon/equipment loadout |
cl_buy_favorite_nowarn | Skips the error prompt when saving an invalid buy favorite |
cl_buy_favorite_quiet | Skips the prompt when saving a buy favorite in the buy menu |
cl_buy_favorite_reset | Reset favorite loadouts to the default |
cl_buy_favorite_set | Saves the current loadout as a favorite |
cl_class | Default class when joining a game |
cl_clock_correction | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment _max_amount | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment _max_offset | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment _min_offset | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_serv er_tick | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
cl_crosshairalpha | |
cl_detail_avoid_force | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | how fast to recover position after avoiding players |
cl_detail_max_sway | |
cl_detaildist | |
cl_detailfade | |
cl_downloadfilter | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawleaf | |
cl_drawmaterial | Draw a particular material over the frame |
cl_drawmonitors | |
cl_drawshadowtexture | |
cl_dynamiccrosshair | |
cl_ejectbrass | |
cl_ent_absbox | Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox | Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox | Displays the client's render box for the entity under the crosshair. |
cl_entityreport | For debugging, draw entity states to console |
cl_extrapolate | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket | For debugging. Force the engine to flush an entity packet. |
cl_forcepreload | Whether we should force preloading. |
cl_forwardspeed | |
cl_fullupdate | Forces the server to send a full update packet |
cl_idealpitchscale | |
cl_ignorepackets | Force client to ignore packets (for debugging). |
cl_interp | Interpolate object positions starting this many seconds in past |
cl_interp_all | Disable interpolation list optimizations. |
cl_interp_npcs | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interpolate | Interpolate entities on the client. |
cl_lagcomp_errorcheck | Player index of other player to check for position errors. |
cl_lagcompensation | Perform server side lag compensation of weapon firing events. |
cl_left_hand_ik | Attach player's left hand to rifle with IK. |
cl_leveloverview | |
cl_leveloverviewmarker | |
cl_localnetworkbackdoor | Enable network optimizations for single player games. |
cl_locationalpha | |
cl_logofile | Spraypoint logo decal. |
cl_maxrenderable_dist | Max distance from the camera at which things will be rendered |
cl_min_ct | Controls which CT model is used when cl_minmodels is set. |
cl_min_t | Controls which Terrorist model is used when cl_minmodels is set. |
cl_minmodels | Uses one player model for each team. |
cl_mouseenable | |
cl_mouselook | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_observercrosshair | |
cl_overdraw_test | |
cl_panelanimation | Shows panel animation variables |
cl_particleeffect_aabb_buffer | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_pclass | Dump entity by prediction classname. |
cl_pdump | Dump info about this entity to screen. |
cl_phys_props_enable | Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max | Maximum clientside physic props |
cl_phys_timescale | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | |
cl_pitchspeed | |
cl_pitchup | |
cl_precacheinfo | Show precache info (client). |
cl_pred_optimize | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_predict | Perform client side prediction. |
cl_predictionlist | Show which entities are predicting |
cl_predictweapons | Perform client side prediction of weapon effects. |
cl_radaralpha | |
cl_radartype | |
cl_ragdoll_collide | |
cl_ragdoll_physics_enable | Enable/disable ragdoll physics. |
cl_rebuy | The order in which rebuy will attempt to repurchase items |
cl_removedecals | Remove the decals from the entity under the crosshair. |
cl_resend | Delay in seconds before the client will resend the 'connect' attempt |
cl_righthand | Use right-handed view models. |
cl_scalecrosshair | |
cl_SetupAllBones | |
cl_show_splashes | |
cl_showanimstate | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_ShowBoneSetupEnts | Show which entities are having their bones setup each frame. |
cl_showents | Dump entity list to console. |
cl_showerror | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | Print event firing info in the console |
cl_showfps | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showpausedimage | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | Allow plugins to display messages to you |
cl_showpos | Draw current position at top of screen |
cl_ShowSunVectors | |
cl_sidespeed | |
cl_slist | Number of seconds to wait for server ping responses when checking for server on your lan |
cl_smooth | Smooth view/eye origin after prediction errors |
cl_smoothtime | Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush | Flushes the sounds.txt system (client only) |
cl_soundfile | Jingle sound file. |
cl_soundscape_flush | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | print soundscapes |
cl_spec_mode | spectator mode |
cl_sun_decay_rate | |
cl_team | Default team when joining a game |
cl_timeout | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_upspeed | |
cl_view | Set the view entity index. |
cl_winddir | Weather effects wind direction angle |
cl_windspeed | Weather effects wind speed scalar |
cl_wpn_sway_interp | |
cl_wpn_sway_scale | |
cl_yawspeed | |
clear | Clear all console output. |
clear_debug_overlays | clears debug overlays |
clientport | Host game client port |
closecaption | Enable close captioning. |
cmd | Forward command to server. |
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